The powerful open-source mod manager from Nexus Mods. 135 downloads. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. and Survey Units that allow the … Satellites are a place of tedium in X4. Advanced Satellite Range is a mod for X4: Foundations, created by iforgotmysocks.. Opis: Just a little mod that increases the range of both satellites times 3. This X4: Foundations mod now allows satellites to pull prices from all stations in a sector. Author: … With this extension mod in X4 foundations you can get boosted satellite that show live prices on all stations and reveal hidden stations But yeah satellites are key to fast service. And before that, if you don't want to play the satellite game, you can buy a Paranid M5 and stick the best engines on it. You can automate the deployment of regular and advanced satellites using the Satellite Dropper mod. Price changes are displayed live and a check for newly build stations happens every 30 minutes. Copyright © 2021 Robin Scott. I believe there was a mod for X3 AP for automatic deployment of satellites. ), - changed the color for hostile detection warning headers in the logbook to yellow, now probe results are green, enemy detection warnings yellow and satellite destroyed messages red. Pretty sure that was one of the community mods in X3 as well. Has anyone figured out how to establish a satellite network or at least issue a string of commands to lay out a network? X4: Foundations is the latest and the 7th version of the game that offers space-based simulation. Use a fast ship for this job. Made alot of options configurable so the player can adjust the mod to his/her preferred playstyle using the seperate configuration mod. Satellites will provide your trading ships with pricing information of remote stations. Disabled at default. Basic satellite designs using initial tech, one for each race! Renamed spawned ships used to uncover stations to "Advanced Satellite Detection Probe", so the player has an easier time to identify these until they despawned again. The stations still need to be discovered by the player, but once a satellite is being dropped in a sector, all stations are being tapped. rewrote the script to be alot more efficient and ensure good performance without gameplay impact by the mod even if the player chooses to place hundrets of satellites, fixed a little bug that led to destroyed satellites still being recognized as functionall until the wreck dispawned, added a few missing languages to the context file, missing those seemed to have caused issues occationally, removed last cause that could trigger the ? I mean, the range is a radius, so the covered area's a LOT more than 2x. - mark bug when mod wasn't installed in the X4 Foundations\extensions directory, added check for assets that will warn the player about missing assets which might indicate a wrong install location. mod won't be activated until installed correctly, .cat version for Windows 7 users uploaded, Created a new satellite that is being used as 'Advanced Satellite Detection Probe' to uncover stations instead of ships duo to some players having doubts that spawning ships might trigger gameevents, the player can now find 5 - 7 more missions at random stations if he enters a sector that contains an advanced satellite, duo to 'Advanced Satellite Detection Probes' now being satellites they will no longer show up as player assets for the brief time they're active, Fixed a bug that revealed all stations no matter what type of satellite was placed, Reveals stations that lost their ? DESCRIPTION This is a simple mod that extends the range of satellites to 75km and 150km respectively. file type Game mod. Allows satellites to pull prices from all stations in a sector.Adds a few more features to advanced satellites.Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) This SS mod update will additionally remove those wares from Xenon storage to also fix savegames in progress, so if you have other mods in use check for updates first and update SS last, so the wares can be cleaned up without the issue being retriggered by another mod), fixed a few warnings popping up in the debug log about missused localization codes, - Russian localization added (translated by alexalsp, thank you! Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Copyright © 2021 Robin Scott. Adds a few more features to advanced satellites. Exploring is the act of mapping out the space. X4: Foundations - CrystalFinder v.1.30 - Game mod - Download The file CrystalFinder v.1.30 is a modification for X4: Foundations, a(n) simulation game.Download for free. We The Players Winners - November/December. Crystal Finder. Needs to enabled via the config mod! We The Players Winners - November/December. Both regular and advanced satellites are underpowered, and the Deployables tab is badly implemented with little functionality. This author has not specified whether they have used assets from other authors or not, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, unlocked blueprints of new satellites for the player, adjusted resources used to build the 3 new satellite types added by this mod to 3 hull parts each. This mod aims to bring the Star Wars Galaxy into the X4 universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. They won't like it tho. Added stations to be included in Survey Probe scans by default (update from v0.9 not needed when using the config mod). X4 Foundations new mod called Sector Satellites. and Survey Units that allow the player to discover hidden treasures like data vaults or ships. X4: Foundations. ... x4-foundations cheat menu Nov 15 2020 Released Nov 15, 2020 4X This mod is created to bring more options in to the game that u can control. H501SS firmware installation changes If your stock firmware version came with V2.1.16 and FC-1.1.29 then try using FC Tool V3 to upgrade. ~ X4 Sector travel and sector activities blacklist are integrated so they do not drop satellites in your blacklisted sectors.. ~ Plus your AI pilots will gain experience if they deserve it.. # How to use this mod: Written by Malkuth / Dec 2, 2018 ... Having Satellites around all local Stations will help speed this up. Exploring. Players can trade with other parties, can combat and can attack other gamers. Basic Satellites mod for Polaris Sector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The powerful open-source mod manager from Nexus Mods. Installation: Download the file, extract the advancedsatelliterange folder and move it to your extensions folder. Manage an empire or EXPLORE space in first person. To retrieve one of your deployed satellites you can simply fly into it, as you would for a floating cargo crate. Uploaded: 02 Dec 2018. ... X4 Foundations Gameplay - New Mods and New Adventure - … X4: Foundations - How to AutoMine. Log in to view your list of favourite games. All rights reserved. The best part is the fact the game is "live" even when you are not online. Added Survey Units, one time use items that will 'split up' into Survey Probes which will then discover hidden treasures like data vaults, ownerless ships, hostile stations, gates and more. Reduced the range of Detection Probes used by advanced and hostile detection satellites to 10km. Good news for our X4: Foundations, Pathfinder: Kingmaker, Starsector, and … This mod will be of great use to new players that are struggling to get money in the … disabled death notifications for used temporary ships in the logbook, please do a clean install to update (exit game, remove mod, start game, save the game, install mod again). I don't know about you, but X4 is super bad at explaining their mechanics.Today we learn how to pick up our satellites and other deployables So he flies from station to station and resets the 5 hour timer for the Trade subscriptions. Reason is a station storage allocation issue that can have negative effects on ware availability (especially hull parts), when multiple mods are installed that add more equipment (-> me using just a few hullparts will counter the effect of other mods using the general satellite wares to a small extend, if SS is the only mod in use, that adds new deployables, it will just slightly increase the percentage of hullparts yards and wharfs can store - which is a good thing), fixed xenons storing wares used for satellite production - sorry about that, shouldn't have caused any issues (Important -> a few other mods having the same issue adding new utility equipment were recently updated. sign duo to using a version prior to v0.5, Added an update routine so that "clean installations" are hopefully not going to be nessesary anymore. Posted almost 2 years ago. fixed an unforseen bug that prevented undiscovered stations showing up as a questionmark when a satellite was aktiv, reduced timer that adds new found stations to the 'network' down to 10 minutes, reduced starttime for the script so the player doesn't have to wait 5 minutes before the mod takes effect, a deployed satellite now taps all stations in the sector, every 30 minutes the satellites scan for new stations within their sectors and hook them up aswell. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. This X4: Foundations mod is made primarily to handle the supply chain between all your build sites, shipyards, and factories. As favourites in this menu little functionality regular and advanced satellites are underpowered, can... 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